Showing posts with label physics. Show all posts
Showing posts with label physics. Show all posts

Tuesday, July 22, 2008

Projectile Mathematics

Today I want to have some physics in the blog, something I've been neglecting for a long time. The question is about projectiles, walls, velocities, and directions.

A particle is projected 15m above the ground, and it just clears a wall 26.25m high and 30m away. What was the velocity and direction of the particle when it was projected?

This situation calls for some variables, given information, and physics formulas. I'm going to use the gravitational constant, g, as 10 m/s2.

Since the particle is projected 15m above the ground and reaches a height of 26.25m, it only rises 11.25m. Let's call this number h.

When a particle is projected, its velocity, v, is split into two velocities - a horizontal velocity (vx) and a vertical velocity (vy). Since air friction is ignored, vx remains constant and vy changes according to gravity.

First, to find vy, we can use the law of conservation of energy, which shows how kinetic energy (at the moment of projection) turns into potential energy (when it clears the wall). The formula is:
mvy2/2 = mgh

We can make 15m our starting height, so h = 11.25. Also, we can cancel m on both sides. The only variable left is vy:
vy2/2 = 10 * 11.25
vy2/2 = 112.5
vy2 = 225
vy = 15

The positive number is taken because the particle is projected upwards.

Now we have the vertical velocity at the time of projection. When the particle clears the wall, its vertical velocity is zero. Let's see how much times it takes the particle to get to this stage by the formula v = v0 + at:
0 = 15 - 10t
10t = 15
t = 1.5 seconds

It takes the particle 1.5 seconds from projection until it clears the wall. Now we can find the horizontal velociy of the particle, using the formula x = x0 + vt:
30 = 0 + 1.5vx
vx = 20 m/s

Now we're left with the direction. When you break the velocity into its components, vx and vy, you see that the tangent of the angle of projection is vy/vx. To find that angle:
tan θ = 15/20
tan θ = 3/4
θ ≈ 36.87°

Enjoy,
Nadav

nadavs

Wednesday, May 21, 2008

Geometry and Road Design

Today I have a very interesting question involving geometry. Its solution is so simple that it will make you think "How didn't I think about it?!" when you see the answer. Here it is, try to solve yourself first (as I said, it's easy):

Two towns, town 1 and town 2, are located to the south of road A going in east-west direction. No roads are connecting the towns to each other or to road A. The people of both towns decided to build two roads: one from each town to road A, so they could travel between the towns. What is the shortest route to build these roads?

Well, the shortest route is to build these roads from town to town, but the people of the towns want a connection to road A, so let's give them that.

To solve this question, let's shift our thinking a little bit: let's imagine that town 1 moves to the north of road A, but still keeps the same distance from it (if it was 100 miles to the south, now it's 100 miles to the north).

The shortest distance between two points is on the straight line between them, and so is the road between the towns now. Notice that this road intersects road A.

Now move town 1 back to where it was, and create the road from town 1 to where the roads between the towns intersected road A. It's the same distance as when town 1 was at north, so it must be the shortest distance. Problem solved!

This principle is also known in physics in the field of optics and mirrors. Who said math has no use in real life?

Nadav

nadavs